Damage Impact
Classification of the effect of caused damage.
Damage Impact describes whether caused damage was actually relevant in the battle. It is not only about the amount of damage, but about the importance of that damage in the respective battle flow.
Vehicle Context
Classification of performance in relation to the vehicle being played.
Vehicle Context means that performance is not viewed in isolation. A vehicle's role, characteristics and typical task can influence how a contribution is classified.
Enemy Context
Classification of impact in relation to enemy vehicles and situations.
Enemy Context describes that not every effect against every enemy should necessarily be classified in the same way. What matters is how relevant the impact was in the concrete battle.
Battle Tier
Classification of performance within the respective matchmaking and tier environment.
Battle Tier describes the framework in which a performance occurred. Performances may need to be interpreted differently depending on the battle environment.
Usage Profile
Description of how a vehicle was used in battle.
Usage Profile describes whether a vehicle was used more offensively, defensively, supportively, flexibly or from distance. The key factor is whether the usage matched the role and situation.
Hit Impact
Classification of the actual effect of hits.
Hit Impact describes whether hits created a relevant effect during the battle. It is not only about whether a hit occurred, but whether it resulted in a meaningful contribution.
Defensive Impact
Classification of defensive contributions to the course of the battle.
Defensive Impact describes how a player influences the battle through durability, absorbing pressure, avoiding damage or controlling dangerous situations.
Survival Context
Classification of survival in relation to usefulness and battle situation.
Survival is not considered in isolation. What matters is whether staying alive actually benefited the team or the course of the battle.
Threat Context
Classification of the enemy threat situation.
Threat Context describes the pressure a player was under and how meaningfully they handled that situation.
Vehicle Stability
Classification of how well a vehicle could fulfill its task under pressure.
Vehicle Stability describes whether a player was able to use their vehicle effectively even in difficult situations without unnecessarily giving up its role.
Armor Usage
Classification of meaningful use of armor and vehicle strengths.
Armor Usage describes whether a player made meaningful use of the defensive properties of their vehicle, for example through positioning, angling or controlled pressure absorption.
Damage Avoidance
Classification of avoided or controlled dangerous situations.
Damage Avoidance does not only describe blocked damage, but also situations in which damage was avoided through good positioning, timing or risk control.
Spotting Impact
Classification of impact through vision, scouting and information gain.
Spotting Impact describes how strongly a player influenced the battle through vision and information.
Support Impact
Classification of supportive contributions for the player's own team.
Support Impact describes contributions that help the team without necessarily becoming visible through personal damage.
Team Value
Classification of the practical value of an action for the player's own team.
Team Value describes whether an action gave the team a real advantage during the battle.
Information Gain
Classification of information gained for decisions during battle.
Information Gain describes whether scouting or presence created important information that helped the team tactically.
Enabling Impact
Classification of actions that enable impact for allies.
Enabling Impact describes situations in which a player does not directly cause the main damage themselves, but enables impact for the team through their action.
Support Context
Classification of supportive performance within the respective battle context.
Support Context describes that supportive actions can be classified differently depending on vehicle role, team development and battle situation.
Positional Impact
Classification of impact through positioning.
Positional Impact describes whether a position was chosen meaningfully and whether it influenced damage, control, support or the course of the battle.
Map Control
Classification of influence over important areas of the map.
Map Control describes whether a player influenced space, flanks or important battle areas through position, presence or decisions.
Decision-Making
Classification of important decisions during battle.
Decision-Making describes whether a player acted appropriately for the situation, for example by applying pressure, retreating, changing position or supporting the team.
Objective Impact
Classification of influence on battle-deciding objectives.
Objective Impact describes contributions to objectives such as defense, attack, pressure on key positions or decisive battle situations.
Timing Impact
Classification of the timing of an action.
Timing Impact describes whether an action happened at the right time and therefore became relevant to the course of the battle.
Battle Flow
Classification of performance in relation to the development of the match.
Battle Flow describes how a match developed and whether an action was actually meaningful within that development.
Role Alignment
Classification of performance based on the intended vehicle role.
Role Alignment means that CIR does not evaluate performance generically. What matters is whether a player used their vehicle to create impact in a way that fits the respective role.