A rating system for real battle impact.
The vision behind Project CIR is a rating system that does not reduce battle performance to a single number, but makes the actual impact of a player within a battle easier to understand.
CIR looks at how a player influences the course of a battle with their vehicle: through effective damage, survival, support, positioning and tactical decisions.
To collect relevant battle data, a dedicated mod client is required. It is intended exclusively for data collection and later analysis. It does not interfere with battles, does not alter game mechanics and does not provide gameplay advantages. It only uses information that is already available to the game client during or after a battle.
The goal is a transparent, role-based rating that places player performance in the context of the vehicle and the battle, making real battle impact visible.
This web presence is still under active development. Content, wording, page structure and displayed information may be adjusted, expanded or clarified as development continues.
Project CIR is currently being developed by CrazyBiest as an independent solo project and has been in active development for around three months. For further development, closed beta preparation and a later public release, dedicated contributors may be needed who want to support the project with passion, technical interest and World of Tanks experience.
At this stage, I am specifically looking for German-speaking contributors, as internal coordination, planning and development communication currently take place in German.